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Game Design
ISNM Luebeck
Summer 2004


Overview
Slides
Guest Lecture
Tools
References
Project


Concept

The goal of the project part was to build a computer game using technologies from tangible media, augmented reality, pervasive computing and computer graphics. The major requirement was to use a given set of sensors (light, pressure, acceleration, etc.) and actors (motors) from  phidgets.
First, all students had to deliver game ideas (see below). Afterwards, two teams have been built to realize the best two game ideas (student voting).

Project Ideas

• Nicole Kohlrausch: Max
 Nicole_Max.pdf
• Nicole Kohlrausch: Ludo
 Nicole_Ludo.pdf
• Omar Hanoun: Puzzle
 Omar_Puzzle.pdf
• Brian Egan: The Lamp
 Brian_TheLamp.pdf
• Mohamadou Nassourou: PainWall
 Mohamadou_PainWall.pdf
• Ranjan Shetty: The Claw
 Ranjan_TheClaw.pdf
• Boy Avianto, Darren Carlson: GuardianAngel
 AviantoDarren_GuardianAngel.pdf
• Söhnke Dorn: FruitSalad
 Söhnke_FruitSalad.pdf
• Abdul Ahad: RetteMich!
 Abdul_RetteMich!.pdf
• Wendy Ann Mansilla: Castle of Suleiman
 WendyAnn_CastleOfSulaiman.pdf
• Alma Azzoni: Holstentor, Devil amongst the Tailors, Hoop and Pole
 Alma_Holstentor.pdf
• Armen Kasamanyan: Billard
 Armen_Billard.pdf
Project Realization

The following two games have been realized and demonstrated during the ISNM  OpenHouse'2004 event on July 30th at the MediaDocks.


• Guardian Angel:


 Homepage

• Fruit Salad:


 Homepage
© 2003 Andreas Schrader & Martin Heike